v5 release with triple architecture support and prompt enhancer
This commit is contained in:
443
ltx_video/models/autoencoders/vae.py
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443
ltx_video/models/autoencoders/vae.py
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from typing import Optional, Union
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import torch
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import inspect
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import math
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import torch.nn as nn
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from diffusers import ConfigMixin, ModelMixin
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from diffusers.models.autoencoders.vae import (
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DecoderOutput,
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DiagonalGaussianDistribution,
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)
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from diffusers.models.modeling_outputs import AutoencoderKLOutput
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from ltx_video.models.autoencoders.conv_nd_factory import make_conv_nd
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class AutoencoderKLWrapper(ModelMixin, ConfigMixin):
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"""Variational Autoencoder (VAE) model with KL loss.
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VAE from the paper Auto-Encoding Variational Bayes by Diederik P. Kingma and Max Welling.
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This model is a wrapper around an encoder and a decoder, and it adds a KL loss term to the reconstruction loss.
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Args:
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encoder (`nn.Module`):
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Encoder module.
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decoder (`nn.Module`):
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Decoder module.
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latent_channels (`int`, *optional*, defaults to 4):
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Number of latent channels.
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"""
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def __init__(
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self,
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encoder: nn.Module,
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decoder: nn.Module,
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latent_channels: int = 4,
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dims: int = 2,
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sample_size=512,
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use_quant_conv: bool = True,
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normalize_latent_channels: bool = False,
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):
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super().__init__()
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self.per_channel_statistics = nn.Module()
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std_of_means = torch.zeros( (128,), dtype= torch.bfloat16)
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self.per_channel_statistics.register_buffer("std-of-means", std_of_means)
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self.per_channel_statistics.register_buffer(
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"mean-of-means",
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torch.zeros_like(std_of_means)
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)
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# pass init params to Encoder
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self.encoder = encoder
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self.use_quant_conv = use_quant_conv
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self.normalize_latent_channels = normalize_latent_channels
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# pass init params to Decoder
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quant_dims = 2 if dims == 2 else 3
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self.decoder = decoder
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if use_quant_conv:
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self.quant_conv = make_conv_nd(
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quant_dims, 2 * latent_channels, 2 * latent_channels, 1
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)
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self.post_quant_conv = make_conv_nd(
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quant_dims, latent_channels, latent_channels, 1
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)
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else:
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self.quant_conv = nn.Identity()
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self.post_quant_conv = nn.Identity()
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if normalize_latent_channels:
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if dims == 2:
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self.latent_norm_out = nn.BatchNorm2d(latent_channels, affine=False)
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else:
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self.latent_norm_out = nn.BatchNorm3d(latent_channels, affine=False)
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else:
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self.latent_norm_out = nn.Identity()
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self.use_z_tiling = False
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self.use_hw_tiling = False
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self.dims = dims
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self.z_sample_size = 1
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self.decoder_params = inspect.signature(self.decoder.forward).parameters
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# only relevant if vae tiling is enabled
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self.set_tiling_params(sample_size=sample_size, overlap_factor=0.25)
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@staticmethod
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def get_VAE_tile_size(vae_config, device_mem_capacity, mixed_precision):
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z_tile = 4
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# VAE Tiling
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if vae_config == 0:
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if mixed_precision:
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device_mem_capacity = device_mem_capacity / 1.5
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if device_mem_capacity >= 24000:
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use_vae_config = 1
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elif device_mem_capacity >= 8000:
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use_vae_config = 2
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else:
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use_vae_config = 3
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else:
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use_vae_config = vae_config
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if use_vae_config == 1:
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hw_tile = 0
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elif use_vae_config == 2:
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hw_tile = 512
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else:
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hw_tile = 256
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return (z_tile, hw_tile)
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def set_tiling_params(self, sample_size: int = 512, overlap_factor: float = 0.25):
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self.tile_sample_min_size = sample_size
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num_blocks = len(self.encoder.down_blocks)
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# self.tile_latent_min_size = int(sample_size / (2 ** (num_blocks - 1)))
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self.tile_latent_min_size = int(sample_size / 32)
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self.tile_overlap_factor = overlap_factor
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def enable_z_tiling(self, z_sample_size: int = 4):
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r"""
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Enable tiling during VAE decoding.
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When this option is enabled, the VAE will split the input tensor in tiles to compute decoding in several
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steps. This is useful to save some memory and allow larger batch sizes.
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"""
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self.use_z_tiling = z_sample_size > 1
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self.z_sample_size = z_sample_size
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assert (
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z_sample_size % 4 == 0 or z_sample_size == 1
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), f"z_sample_size must be a multiple of 4 or 1. Got {z_sample_size}."
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def disable_z_tiling(self):
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r"""
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Disable tiling during VAE decoding. If `use_tiling` was previously invoked, this method will go back to computing
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decoding in one step.
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"""
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self.use_z_tiling = False
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def enable_hw_tiling(self):
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r"""
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Enable tiling during VAE decoding along the height and width dimension.
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"""
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self.use_hw_tiling = True
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def disable_hw_tiling(self):
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r"""
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Disable tiling during VAE decoding along the height and width dimension.
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"""
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self.use_hw_tiling = False
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def _hw_tiled_encode(self, x: torch.FloatTensor, return_dict: bool = True):
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overlap_size = int(self.tile_sample_min_size * (1 - self.tile_overlap_factor))
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blend_extent = int(self.tile_latent_min_size * self.tile_overlap_factor)
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row_limit = self.tile_latent_min_size - blend_extent
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# Split the image into 512x512 tiles and encode them separately.
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rows = []
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for i in range(0, x.shape[3], overlap_size):
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row = []
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for j in range(0, x.shape[4], overlap_size):
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tile = x[
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:,
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:,
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:,
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i : i + self.tile_sample_min_size,
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j : j + self.tile_sample_min_size,
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]
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tile = self.encoder(tile)
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tile = self.quant_conv(tile)
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row.append(tile)
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rows.append(row)
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result_rows = []
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for i, row in enumerate(rows):
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result_row = []
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for j, tile in enumerate(row):
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# blend the above tile and the left tile
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# to the current tile and add the current tile to the result row
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if i > 0:
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tile = self.blend_v(rows[i - 1][j], tile, blend_extent)
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if j > 0:
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tile = self.blend_h(row[j - 1], tile, blend_extent)
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result_row.append(tile[:, :, :, :row_limit, :row_limit])
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result_rows.append(torch.cat(result_row, dim=4))
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moments = torch.cat(result_rows, dim=3)
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return moments
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def blend_z(
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self, a: torch.Tensor, b: torch.Tensor, blend_extent: int
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) -> torch.Tensor:
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blend_extent = min(a.shape[2], b.shape[2], blend_extent)
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for z in range(blend_extent):
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b[:, :, z, :, :] = a[:, :, -blend_extent + z, :, :] * (
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1 - z / blend_extent
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) + b[:, :, z, :, :] * (z / blend_extent)
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return b
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def blend_v(
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self, a: torch.Tensor, b: torch.Tensor, blend_extent: int
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) -> torch.Tensor:
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blend_extent = min(a.shape[3], b.shape[3], blend_extent)
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for y in range(blend_extent):
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b[:, :, :, y, :] = a[:, :, :, -blend_extent + y, :] * (
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1 - y / blend_extent
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) + b[:, :, :, y, :] * (y / blend_extent)
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return b
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def blend_h(
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self, a: torch.Tensor, b: torch.Tensor, blend_extent: int
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) -> torch.Tensor:
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blend_extent = min(a.shape[4], b.shape[4], blend_extent)
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for x in range(blend_extent):
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b[:, :, :, :, x] = a[:, :, :, :, -blend_extent + x] * (
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1 - x / blend_extent
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) + b[:, :, :, :, x] * (x / blend_extent)
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return b
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def _hw_tiled_decode(self, z: torch.FloatTensor, target_shape, timestep = None):
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overlap_size = int(self.tile_latent_min_size * (1 - self.tile_overlap_factor))
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blend_extent = int(self.tile_sample_min_size * self.tile_overlap_factor)
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row_limit = self.tile_sample_min_size - blend_extent
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tile_target_shape = (
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*target_shape[:3],
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self.tile_sample_min_size,
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self.tile_sample_min_size,
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)
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# Split z into overlapping 64x64 tiles and decode them separately.
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# The tiles have an overlap to avoid seams between tiles.
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rows = []
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for i in range(0, z.shape[3], overlap_size):
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row = []
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for j in range(0, z.shape[4], overlap_size):
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tile = z[
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:,
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:,
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:,
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i : i + self.tile_latent_min_size,
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j : j + self.tile_latent_min_size,
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]
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tile = self.post_quant_conv(tile)
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decoded = self.decoder(tile, target_shape=tile_target_shape, timestep = timestep)
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row.append(decoded)
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rows.append(row)
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result_rows = []
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for i, row in enumerate(rows):
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result_row = []
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for j, tile in enumerate(row):
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# blend the above tile and the left tile
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# to the current tile and add the current tile to the result row
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if i > 0:
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tile = self.blend_v(rows[i - 1][j], tile, blend_extent)
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if j > 0:
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tile = self.blend_h(row[j - 1], tile, blend_extent)
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result_row.append(tile[:, :, :, :row_limit, :row_limit])
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result_rows.append(torch.cat(result_row, dim=4))
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dec = torch.cat(result_rows, dim=3)
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return dec
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def encode(
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self, z: torch.FloatTensor, return_dict: bool = True
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) -> Union[DecoderOutput, torch.FloatTensor]:
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if self.use_z_tiling and z.shape[2] > (self.z_sample_size + 1) > 1:
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tile_latent_min_tsize = self.z_sample_size
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tile_sample_min_tsize = tile_latent_min_tsize * 8
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tile_overlap_factor = 0.25
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B, C, T, H, W = z.shape
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overlap_size = int(tile_sample_min_tsize * (1 - tile_overlap_factor))
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blend_extent = int(tile_latent_min_tsize * tile_overlap_factor)
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t_limit = tile_latent_min_tsize - blend_extent
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row = []
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for i in range(0, T, overlap_size):
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tile = z[:, :, i: i + tile_sample_min_tsize + 1, :, :]
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if self.use_hw_tiling:
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tile = self._hw_tiled_encode(tile, return_dict)
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else:
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tile = self._encode(tile)
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if i > 0:
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tile = tile[:, :, 1:, :, :]
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row.append(tile)
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result_row = []
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for i, tile in enumerate(row):
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if i > 0:
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tile = self.blend_z(row[i - 1], tile, blend_extent)
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result_row.append(tile[:, :, :t_limit, :, :])
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else:
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result_row.append(tile[:, :, :t_limit + 1, :, :])
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moments = torch.cat(result_row, dim=2)
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else:
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moments = (
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self._hw_tiled_encode(z, return_dict)
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if self.use_hw_tiling and z.shape[2] > 1
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else self._encode(z)
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)
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posterior = DiagonalGaussianDistribution(moments)
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if not return_dict:
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return (posterior,)
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return AutoencoderKLOutput(latent_dist=posterior)
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def _normalize_latent_channels(self, z: torch.FloatTensor) -> torch.FloatTensor:
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if isinstance(self.latent_norm_out, nn.BatchNorm3d):
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_, c, _, _, _ = z.shape
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z = torch.cat(
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[
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self.latent_norm_out(z[:, : c // 2, :, :, :]),
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z[:, c // 2 :, :, :, :],
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],
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dim=1,
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)
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elif isinstance(self.latent_norm_out, nn.BatchNorm2d):
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raise NotImplementedError("BatchNorm2d not supported")
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return z
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def _unnormalize_latent_channels(self, z: torch.FloatTensor) -> torch.FloatTensor:
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if isinstance(self.latent_norm_out, nn.BatchNorm3d):
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running_mean = self.latent_norm_out.running_mean.view(1, -1, 1, 1, 1)
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running_var = self.latent_norm_out.running_var.view(1, -1, 1, 1, 1)
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eps = self.latent_norm_out.eps
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z = z * torch.sqrt(running_var + eps) + running_mean
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elif isinstance(self.latent_norm_out, nn.BatchNorm3d):
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raise NotImplementedError("BatchNorm2d not supported")
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return z
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def _encode(self, x: torch.FloatTensor) -> AutoencoderKLOutput:
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h = self.encoder(x)
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moments = self.quant_conv(h)
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moments = self._normalize_latent_channels(moments)
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return moments
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def _decode(
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self,
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z: torch.FloatTensor,
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target_shape=None,
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timestep: Optional[torch.Tensor] = None,
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) -> Union[DecoderOutput, torch.FloatTensor]:
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z = self._unnormalize_latent_channels(z)
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z = self.post_quant_conv(z)
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if "timestep" in self.decoder_params:
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dec = self.decoder(z, target_shape=target_shape, timestep=timestep)
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else:
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dec = self.decoder(z, target_shape=target_shape)
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return dec
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def decode(
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self,
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z: torch.FloatTensor,
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return_dict: bool = True,
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target_shape=None,
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timestep: Optional[torch.Tensor] = None,
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) -> Union[DecoderOutput, torch.FloatTensor]:
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assert target_shape is not None, "target_shape must be provided for decoding"
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if self.use_z_tiling and z.shape[2] > (self.z_sample_size + 1) > 1:
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# Split z into overlapping tiles and decode them separately.
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tile_latent_min_tsize = self.z_sample_size
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tile_sample_min_tsize = tile_latent_min_tsize * 8
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tile_overlap_factor = 0.25
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B, C, T, H, W = z.shape
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overlap_size = int(tile_latent_min_tsize * (1 - tile_overlap_factor))
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blend_extent = int(tile_sample_min_tsize * tile_overlap_factor)
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t_limit = tile_sample_min_tsize - blend_extent
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row = []
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for i in range(0, T, overlap_size):
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tile = z[:, :, i: i + tile_latent_min_tsize + 1, :, :]
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target_shape_split = list(target_shape)
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target_shape_split[2] = tile.shape[2] * 8
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if self.use_hw_tiling:
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decoded = self._hw_tiled_decode(tile, target_shape, timestep)
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else:
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decoded = self._decode(tile, target_shape=target_shape, timestep=timestep)
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if i > 0:
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decoded = decoded[:, :, 1:, :, :]
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row.append(decoded.to(torch.float16).cpu())
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decoded = None
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result_row = []
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for i, tile in enumerate(row):
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if i > 0:
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tile = self.blend_z(row[i - 1], tile, blend_extent)
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result_row.append(tile[:, :, :t_limit, :, :])
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else:
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result_row.append(tile[:, :, :t_limit + 1, :, :])
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dec = torch.cat(result_row, dim=2)
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if not return_dict:
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return (dec,)
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return DecoderOutput(sample=dec)
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else:
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decoded = (
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self._hw_tiled_decode(z, target_shape, timestep)
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if self.use_hw_tiling
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else self._decode(z, target_shape=target_shape, timestep=timestep)
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)
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if not return_dict:
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return (decoded,)
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return DecoderOutput(sample=decoded)
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def forward(
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self,
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sample: torch.FloatTensor,
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sample_posterior: bool = False,
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return_dict: bool = True,
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generator: Optional[torch.Generator] = None,
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) -> Union[DecoderOutput, torch.FloatTensor]:
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r"""
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Args:
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sample (`torch.FloatTensor`): Input sample.
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sample_posterior (`bool`, *optional*, defaults to `False`):
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Whether to sample from the posterior.
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return_dict (`bool`, *optional*, defaults to `True`):
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Whether to return a [`DecoderOutput`] instead of a plain tuple.
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generator (`torch.Generator`, *optional*):
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Generator used to sample from the posterior.
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"""
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x = sample
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posterior = self.encode(x).latent_dist
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if sample_posterior:
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z = posterior.sample(generator=generator)
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else:
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z = posterior.mode()
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dec = self.decode(z, target_shape=sample.shape).sample
|
||||
|
||||
if not return_dict:
|
||||
return (dec,)
|
||||
|
||||
return DecoderOutput(sample=dec)
|
||||
Reference in New Issue
Block a user